Optimization
2024
Hello! Today, I want to talk about a commonly misunderstood concept in programming: Move Semantics.
Hello! Today I wanted to talk a little bit about casting, primarily Blueprint casting. The main reason I wanted to bring this up is because it’s one of the most misunderstood and blown-out-of-proportion concepts in Unreal Engine. There’s no shortage of YouTube videos with clickbait titles like “Casting is so bad, NEVER use it in your games!” (or some variation of that). This highlights a larger problem: people creating tutorials when they have no business doing so. But I digress.
Soft references are a way to reference an object in Unreal Engine without forcing it to stay in memory. This can be incredibly useful in scenarios where you need to reference assets like textures, sounds, or even entire levels, but don’t want to load them into memory until absolutely necessary.
This blog is a follow-up to this YouTube video: https://www.youtube.com/watch?v=8-VZoXn8f9U